A Manifested SLS

NASA recently released details on their planned architecture for human spaceflight in the coming two decades. This was a welcome update, because before now the plan was little more than “we build SLS, we do something around the Moon, then we go to Mars”. You may think that I’m joking or exaggerating. I’m not.

Fortunately, we don’t have to speculate in the dark anymore. We have hard details about what the SLS will be launching and how it will help NASA eventually land humans on Mars. Well, sort of. We have details about what the SLS will be launching, in any case.

NASA’s Plan

The plan revolves around two new pieces of infrastructure: the Deep Space Gateway (DSG) and the Deep Space Transport (DST). The DSG is essentially a space station in orbit around the Moon. The DST is a spacecraft for transporting humans from the DSG to Mars. The DST is reusable, and only stays in orbit. That is, it is simply a shuttle between Martian orbit and lunar orbit. Both the DSG and DST will be equipped with solar electric propulsion (SEP) modules, allowing the DSG to change its orbit around the Moon and allowing the DST to fly between the Moon and Mars without ditching any mass or refueling (electric propulsion is very efficient). Finally, the Orion capsule is used to transport astronauts between Earth and the DSG.

The SLS, NASA’s big new rocket, can launch an Orion capsule to lunar orbit along with 10 metrics tons (mT) of cargo (this configuration is called a co-manifested payload, or CMP). The SLS can also launch 40 mT of cargo to the Moon if launched without a crew. The DSG will be composed of four modular chunks, each launched as a CMP with a group of astronauts (one launch per year from 2022 to 2025). The astronauts will help assemble the DSG in lunar orbit before returning to Earth.

After the DSG is complete, a cargo launch of the SLS will loft the DST in 2027 as a monolithic (non-modular) spacecraft. Astronauts will run the DST through a shakedown cruise around the Moon in 2029, before embarking on some sort of Mars mission after 2030.

You might notice that this plan doesn’t actually specify what the Mars missions will look like. There are some vague hand-waved mentions of a mission to Phobos or Deimos (the moons of Mars), and then maybe landing on Mars. What kind of science will the DST be able to do? Surface samples from Phobos? In-situ resource utilization (ISRU) experiments? How will NASA send landers to Mars? What will they look like? Will NASA be landing support equipment on the surface ahead of time? Instead of going to Mars quickly and cheaply, we are going to spend a decade or more jerking off in lunar orbit, and it’s not clear why. At the end of this (unintentionally long) post, I will propose a plan that accomplishes the same thing with less money, less time, and less infrastructure.


But before addressing these more concrete questions, there are some existential questions that need to be addressed. For example: why? Why are we spending billions of dollars to launch a handful of humans into lunar orbit, and why are they monkeying around up there?

In an effort to answer these questions, let’s step back and answer the larger question: why do we care about sending people into space? There are certainly motivations for having infrastructure in space: GPS, communications, Earth and space weather monitoring, climate research. These activities have real economic value, but they don’t justify sending humans.

There is the scientific motivation: learning more about the stars and about the formation of the solar system and the origin of life. This is the rationale that NASA often cites. However, there are countless arguments to be made in favor of widespread robotic exploration: it’s cheaper and faster, robots can go more places, robots don’t have to come back, robots can stick around for longer, we aren’t risking planetary contamination, etc. These concerns outweigh the few benefits that humans do provide.

A third motivation, one that I suspect a lot of people at NASA actually believe in but would never dare say: we landed people on the Moon, then we stopped. We need to land people on Mars because space travel is cool, but we can’t justify just going back to the Moon. I think this stems from a larger infatuation with the vision of the future instilled in us by decades of media consumption. Science fiction depicts humanity among the stars, so we must go. I suspect this motivation is rather rampant among human spaceflight fans. Needless to say, this motivation is fucking stupid.

The only meaningful motivator for human spaceflight is neither economic nor scientific. The only reason to kick off interplanetary human spaceflight (and therefore the only reason to be interested in human spaceflight at all) is the distant goal of establishing a permanent, self-sustaining human presence off of the Earth in order to make sure our species never dies out. As a species, we must invest in the intrinsic value of this motivator, or give up human spaceflight once and for all. Doing it for any other reason is simply masturbatory.

Ok, so we care about sending people into space because we eventually want to establish a self-sufficient colony. We care about going to Mars because the surface of Mars is, for a whole host of reasons, the best place to create that colony. But why do we care about spending billions of dollars on an unscalable architecture to send a handful of humans on short trips around the Moon and Mars?

The answer is: maybe we shouldn’t. There are good, well-formed arguments against the whole endeavor. However, NASA has always been an organization that pioneers research into really difficult problems, and then gives their results to the public so that private companies can improve and capitalize on those advancements. If the government is set on spending billions of dollars on human spaceflight, we might as well spend it in a way that will help the eventual colonization of Mars.

So what kinds of unanswered questions or nebulous roadblocks stand between humanity and our intrinsically-valued goal of surviving a potential devastation of the Earth? Cutting past the leagues of logistical questions about a surface colony:

  • Data on the effect of long-term partial gravity on human biology
  • More data on the effect of long-term (500+ days) exposure to solar radiation
  • More data on the psychological effect of long-term separation from Earth
  • Research on high-efficiency life support systems
  • Research on long-duration missions without access to resupply missions from Earth
  • A platform for small companies to test technologies from various staging points around the solar system (more on this later)

These can be divided into two categories: research on human factors, and research on vehicle systems which until now have been unnecessary.

Fortunately, thanks to Mir and the ISS, we have lots of data on the effects of long-term weightlessness on human biology, and lots of data on how space vehicles degrade over the course of years. However, we still lack experience with maintaining space vehicles without constant access to the Earth (e.g. manufacturing new parts in space or creating highly redundant systems). We also don’t have experience creating closed-loop life support systems with extremely efficient recycling (the ISS is rather wasteful).

We can also gather a lot of data about the human factors on Earth. Data on radiation exposure from nuclear workers and people exposed to radiation sources is abundant. We can run more experiments like Mars 500 to gather psychological data. Researching the effects of long-term partial gravity is unfortunately quite difficult, but it is also one of the least important factors for now. We can safely ignore it.

Finally, it must be considered a necessity to include commercial efforts at every step in the process. Ultimately, it will be corporate entities that enable and support colonization efforts. NASA can and should play a critical role in enabling the development and testing of technologies by private entities. We have seen how valuable this synergy can be in the ISS; from launching cubesats to mounting experimental modules, smaller companies can gain invaluable operational experience. Resupply contracts from NASA essentially kept SpaceX afloat, arguably one of NASA’s more important contributions in the last 20 years.

So, any effort by NASA should focus on two goals: tackle the problems of closed-loop life support and long-duration mission maintenance, and provide a configurable, expandable framework for commercial involvement. Naturally, this necessitates the launching of astronauts beyond Earth orbit, so I think we’ve solved our existential question. Let’s move on to critiquing NASA’s proposal.

Being Useful

NASA has done a fantastic job of shoehorning itself into a host of arbitrary design constraints by jumping from plan to plan over the course of 4 administrations. Let’s enumerate them, and then evaluate the new proposal by its satisfaction of the constraints and goals.

  • The Orion MPCV exists. It can only be launched by the SLS, it can carry 4 people, and it can only re-enter from lunar velocities or less (why didn’t they design it for re-entry from Martian velocities, you ask? Good question).
  • The SLS exists. Block 1B can carry 105 mT to LEO, and 39 mT to a Translunar Injection (TLI). If it launches a co-manifested payload (CMP) with Orion, it can send 10 mT to TLI. Block 2 (first flight planned 2029) can carry 130 mT to LEO and 45 mT to TLI. It will fly once a year.
  • We want to utilize the 40 kW SEP module that was designed for the cancelled Asteroid Redirect Mission (ARM).
  • We have to do things around the Moon. Because reasons.

That last bullet point is motivated by the annoyingly persistent faction within NASA and the general spaceflight community that advocates for the development of a lunar infrastructure. I could write a whole other blog post on why any effort to develop infrastructure on the lunar surface is a huge waste of time, but needless to say, we should avoid it.

Let’s look at the decision to recycle ARM technology to propel the DSG and DST. There are a couple of good arguments for using SEP to reach Mars. Since the thrusters are much more well-behaved than chemical propulsion, we don’t have to worry about losing engines (which would spell certain doom for the mission). You also don’t have to worry about the boil-off of cryogenic propellants during transit. Additionally, your specific impulse is much higher, meaning the propellant mass can be lower. Or, alternatively, with the added delta-V from the same fuel mass, we can perform more orbital maneuvers or even return from Mars without ditching any parts of the vehicle.

There are also some arguments against SEP. It is slow to accelerate, which means your astronauts are going to be spending more time in space (bad). It also means that you have to stage the mission from Lunar orbit or a Lagrange point, since the vehicle would take multiple years to reach escape velocity from low Earth orbit (LEO). Staging the mission from beyond LEO means mass budgets are tighter. You also can’t refuel the vehicle using ISRU, ever. Since the propellant is argon or xenon, rather than methalox or hydrolox, you can’t refine it from water and carbon dioxide.

Given these tradeoffs, it’s easy to see why NASA would pick SEP for its long-duration human spaceflight missions. NASA is risk averse: they don’t want to rely on ISRU (a huge technical and logistical unknown) for a critical mission component, so that downside of SEP doesn’t matter to them. NASA detests the idea of resting mission success on machinery as notoriously unreliable and complicated (read: unrepairable) as a chemical thruster. Finally, the fact that SEP “forces” NASA to develop a lunar infrastructure is just icing on the cake.

The fact that using SEP means you can get the whole vehicle back from Mars rather shakes up the design of a Mars mission architecture. It suddenly makes sense to assemble your mission in cis-lunar space rather than launching each monolithic component directly to Mars, like in the Mars Direct architecture. And if you are assembling a mission in cis-lunar space, then it makes sense to build a space station to assist you logistically. If your mission has to be assembled in lunar orbit (because of SEP’s low thrust) then you have to build the space station in lunar orbit, which means you need a large rocket capable of lofting space station components into lunar orbit. Suddenly everything NASA has been doing, from the ARM to the SLS, becomes rationalized.

Except, wait a second. This sounds suspiciously like the original proposal for the STS. You build a space shuttle to launch space station and spacecraft components, and then you send out missions to the Moon and Mars from LEO. In the case of the STS, the Moon and Mars missions got cancelled, leaving only the space shuttle and a pared-down space station. Suddenly you have a space station that doesn’t serve any purpose beyond providing justification for continuing the shuttle program.

The new proposal falls along the same lines so perfectly that I suspect it may have been intentional. The first launch of a DSG segment is in 2022, which (if Trump gets re-elected) will be near the end of this administration. With a piece of hardware in space, the next administration will have no choice but to continue its construction. The DST will get cancelled or transformed into something else, and NASA will have an excuse to keep launching the SLS, and the DSG will become the next ISS (as the ISS is decommissioned in 2024, around the first time a crew is launched to the DSG).

Regardless of politics, the proposal meets all the constraints. The Orion is regularly sent to lunar orbit carrying astronauts and a 10 mT CMP to be added to a space station around the Moon. The astronauts spend their time assembling the space station and testing out its thruster module, which is a modified version of the propulsion module from the ARM. You use the heavy-lift capacity of the SLS to launch a SEP spacecraft to rendezvous with the station in lunar orbit, then send astronauts to test it out before making excursions to Mars. It’s so neat and tidy that I could put a bow on it.

It’s so neat that it’s easy to forget that the architecture barely addresses any of the useful existential reasons for sending humans into space in the first place. With annual resupply missions to the DSG and no permanent human habitation, there is little motivation to develop a closed-loop life support system. This only happens when we get to the DST. The strange thing, then, is that the shakedown cruise of the DST happens while attached to the DSG. A mission which is supposed to demonstrate that the DST could operate for three years without resupply or repair instead gets access to 40 mT of equipment and logistical supplies in the DSG—something that won’t be available during the DST’s real cruise to Mars. There is some room for research on long-duration mission maintenance with the DST, although it seems remote from NASA’s goals or desires.

At least the proposal does a good job of providing a framework for commercial involvement. There are even explicit slots on the manifest for commercially-contracted launches to service the DSG, and one can imagine that the station could play a support role for any commercial missions on the surface of the Moon (e.g. teleoperation and observation of the surface from above). The DSG could play a similar role as the ISS, deploying small scientific and commercial payloads into various lunar orbits (given its ability to perform extensive orbital maneuvers), and playing host to commercially-constructed modules.

The proposal doesn’t do a great job of enabling the exploration of Mars, unfortunately. The key problem, I think, is that NASA doesn’t plan on making more than a single DST. This is confusing to me, because it means that heavy payloads like landers, rovers, and ISRU experiments will need to be launched and transported separately. If you had multiple DSTs acting as tugs for both habitation modules and support equipment, you could assemble a mission in cis-lunar space at the DSG. As it is, any missions that need serious support hardware will have to rendezvous in Martian orbit.

So this means that the only purpose of the DSG is to provide a rendezvous point for the DST and the Orion capsule. In other words, the DSG doesn’t serve any purpose at all. Remember that the DSG only made sense as a logistical support for the assembly of a Mars mission in lunar space. If there isn’t any assembly required, you don’t need a rendezvous point.

Let’s break it down: you launch in an Orion and rendezvous in lunar orbit. You transfer to the DST, take it to Mars, and then come back. You transfer to an Orion capsule, and return to Earth. At no point does the DSG play a role beyond “crew transfer tube”. If you think it’s a place to store your Orion until you get back, think again; the Orion capsule is designed to support crew actively for no more than 21 days, and to stay in space no more than 6 months. That means that the capsule you are returning to Earth in is different from the capsule you launched in. At some point, an Orion will have to make an automated rendezvous in lunar orbit, and an Orion will have to make an unmanned return from lunar orbit. This renders the DSG rather useless as a component of a Mars mission architecture.

There are more reasons why only building a single DST doesn’t make any sense. First of all, putting crew in an untested vehicle is anathema to NASA—wouldn’t it be smart to send an uncrewed DST on a shakedown cruise, perhaps even using it to boost a scientific payload to Mars (hint: Phobos sample return mission)? Then they can iterate on the design and start building crewed DSTs. In the current plan, the lone DST gets a crewed shakedown cruise. What happens when they discover a problem? Do they try to jury-rig a fix? Do they ship replacement parts from Earth? Do they abandon the mission? Since NASA won’t be building future DSTs, there aren’t any opportunities to employ the hard-learned lessons from operating a space vehicle for a long duration. This defeats the whole purpose of NASA doing a Mars mission in the first place.

I don’t think NASA has put any real stock in this plan. Why would NASA launch the DSG as four 10mT chunks riding along with an Orion each time, when the same station could be launched as a single 40mT monolithic block by a single cargo launch? Why even build the DSG? Why build only one DST?

The Real Plan

Here’s what I think. This whole mission architecture is a sly way of fulfilling NASA’s dream of returning to the Moon and reliving the glory days of Apollo. The political likelihood of the DST getting cancelled in 2024 is high, given a turnover of the administration and the fact that the plan doesn’t do a great job of getting us to Mars. With the DST cancelled but the production of the remaining components of the DSG in high-gear, the new administration will be forced to authorize the completion of the DSG to avoid looking bad. However, to distance themselves from the previous administration, they will mandate that instead of being used for future Mars missions, the DSG will play a critical support role for future Moon missions.

This makes a lot of sense, because the DSG is fantastic if your plan is to send people to the Moon, rather than to Mars. You can dock a single-stage lunar lander to the DSG and send refueling missions from Earth between each sortie to the surface. Moreover, NASA can fund companies interested in mining water on the Moon because the DSG will need a steady supply of water and oxygen for its astronauts. From 2024 to 2032, NASA will be positioned to enable a veritable renaissance for lunar exploration and exploitation.

I will leave it to a future blog post to explain why focusing on the Moon is a huge waste of humanity’s time and America’s money. For now, let it suffice to say that it doesn’t bring us any closer to our original goal of aiding the eventual settlement of a self-sustaining colony on Mars.

Assuming that what NASA has proposed is notionally feasible, I propose that with a little bit of reordering and restructuring, the plan can be turned into something that actually advances humanity towards our distant goal of colonization.

My Plan

First, NASA’s plan calls for an uncrewed test launch of the SLS and Orion in 2019, which is a good idea in my book. It tests out the SLS, and let’s NASA test the Orion capsule in a multi-week mission in lunar orbit. However, the mission is slated to use a temporary second stage, because the so-called Exploration Upper Stage (which all future SLS missions will use) will not be ready by 2019. NASA’s plan also calls for launching a probe to Jupiter in 2021, which I also think is a great idea. It allows NASA to test out the new second stage without crew on-board.

However, with the 2022 launch of the SLS, I propose that the entire DSG is launched as a monolithic 40 mT station. A crewed launch of the SLS in the following year would spend up to 6 months aboard the station, consuming the 10 mT of food, air, and water brought along as a CMP. This would give them a chance to test all the station’s system, perform any necessary setup or repair tasks, maneuver the station into various orbits, and release some cubesats. Much like Skylab, there will likely be some issues discovered after the station’s launch, giving NASA a year to develop some fixes and include them in the 10 mT of CMP cargo.

One might object by pointing out that this means NASA will have to construct the logistics, habitation, and airlock modules of the DSG up to three years sooner than in the initial plan, and accelerated timelines are a Bad Thing. I would counter by pointing out that by making the station monolithic, all the mass required for docking interfaces and independent power management is removed. The station would also be much less volume-constrained, as they would only be constrained by the large 8.4 meter cargo fairing, rather than the significantly smaller interstage fairing that a CMP must fit into. This means that NASA engineers wouldn’t need to spend as long shaving off mass and fitting components into a smaller volume. NASA would also have a year or two of schedule wiggle room before the next presidential election and change of administration.

After the first crewed SLS launch in 2023 to the monolithic DSG, I propose a year gap in the schedule. I find it unlikely that they can ramp up from a first launch in 2019 to a launch every year in 2021, 2022, and 2023. There will be schedule slip. So the next crew launch would be in 2025 (potentially earlier, if they can manage it), bringing a 10 mT life support module as CMP to test new closed-loop life support technology. The crew would stay this time for roughly a year, testing the new life support capabilities and receiving shipments of commercial equipment.

To that end, starting in 2024 or earlier, commercially-contracted missions would resupply the DSG with life support consumables and fuel. They would also haul up new modules and equipment, ranging from expandable habitat modules to scientific sensors and communications arrays for controlling surface rovers. These launches would ideally be timed to occur before or during a crewed mission. While the uncrewed freighters would likely be able to dock autonomously, the crew would be required for installing new equipment both inside and outside the station.

In 2026, a prototype DST would be launched with a probe for taking samples from Phobos or Deimos. It would leave for Mars in the 2026 transfer window, and leave Mars in 2028 to return in July 2029. A cargo launch in 2027 would launch a second DST equipped with an integrated habitation and life support module, which would dock with the DSG and await the next crew launch.

A crewed mission launched in early 2028 or late 2027 would remain aboard the DSG until the prototype DST returned from its mission (staying for more than a year, as a dress rehearsal for a flight to Mars). The astronauts would perform a checkout of the returned DST and return to Earth with Phobos/Deimos soil samples from the probe. During their stay, they could perform a shakedown flight of the second DST in lunar space. After their departure, the first DST could be repurposed for a second unmanned mission or (more likely) put through rigorous operations in lunar orbit for stress testing.

Finally, two launches in late 2028 and early 2029 would loft a third DST with a small Martian lander equipped with ISRU, and a crew to transfer into the DST that launched in 2027. Both DSTs would depart immediately for Mars during the transfer window. The lander would carry out ISRU experiments on the surface while the crew remotely operated it from orbit. This presents a nice opportunity to allow sample retrieval from a previous sample-collecting rover mission, launching the sample into orbit using an ascent craft carried down by the ISRU lander. The astronauts in Martian orbit would retrieve the ascent craft and return to Earth with Mars surface samples. They would depart during the 2030 window, returning in September 2031. This mission would last for more than a year and a half, setting the stage for more aggressive missions in the future.

Let’s compare my plan against NASA’s: the DSG is operational by 2022 in my plan, rather than 2026. As a downside, the first crewed flight occurs a year later in my plan, and only two crewed missions take place by 2026, as opposed to NASA’s four. However, in my plan the second mission would last for about a year, rather than NASA’s 16-42 day missions. Under my plan, the DST would launch a year earlier and immediately be subjected to a test flight to Mars. Also, my plan piggybacks a valuable scientific probe on this test mission, allowing for an unprecedented scientific return (nobody has ever returned samples from other moons or planets).

When NASA’s plan has a crew performing a 221-day checkout mission for the first time in 2027, my plan calls for a roughly 400-day endurance mission around the same time that both runs diagnostics on a crewed DST (the purpose of the 221-day flight in NASA’s plan) and returns with samples from Phobos or Deimos. When NASA’s plan has astronauts performing a 400-day shakedown mission on the DST around the Moon (2029), my plan has astronauts on their way to Mars, with multiple long-endurance missions under their belt to validate long-duration survival in deep space.

Best of all, NASA’s plan uses 12 SLS launches before getting around to a crewed Mars mission “sometime after 2030”, while my plan uses 10 SLS launches to achieve a crewed Mars mission and performs two sample return missions to boot.

I think the most reasonable explanation, as I iterated above, is that NASA is trying to put off its Mars missions as long as possible until a new presidential administration redirects them to focus on lunar activities alone. I will leave it to another blog post to debunk the rationalizations for this ambition.

The Interplanetary Transport System

Space has been on my brain a lot lately. One of the causes was the long-awaited presentation by Elon Musk at the International Astronautical Congress (IAC) last month. During the talk, he finally laid out the details of his “Interplanetary Transport System” (ITS). The architecture is designed to enable a massive number of flights to Mars for absurdly low costs, hopefully enabling the rapid and sustainable colonization of Mars. The motivation behind the plan is a good one: humanity needs to become a multi-planetary species. The sheer number of things that could take civilization down a few pegs or destroy it outright is frighteningly lengthy: engineered bio-weapons, nuclear bombs, asteroid strikes, and solar storms crippling our electrical infrastructure are some of the most obvious. Rampant AI, out-of-control self-replicating robots, and plain old nation-state collapse from war, disease, and famine are some other threats. In the face of all those horrifying things, what really keeps me up at night is the fact that if civilization collapses right now, we probably won’t get another shot. Ever. We’ve abused and exhausted the Earth’s resources so severely, we simply cannot reboot human civilization to its current state. This is the last and best chance we’ll ever get. If we don’t establish an independent, self-sufficient colony on Mars within 50 years, we’ll have solved the Fermi Paradox (so to speak).

But Musk’s Mars architecture, like most of his plans, is ambitious to the point of absurdity. It at once seems like both fanciful science fiction and impending reality. Because Musk works from first principles, his plans defy socio-political norms and cut straight to the heart of the matter and this lateral approach tends to rub the established thinkers of an industry the wrong way. But we’ve seen Musk prove people wrong again and again with SpaceX and Tesla. SpaceX has broken a lot of ground by being the first private company to achieve orbit (as well as return safely to Earth), to dock with the International Space Station, and to propulsively land a part of a rocket from an orbital launch. That last one is particularly important, since it was sheer engineering bravado that allowed them to stand in the face of ridicule from established aerospace figureheads. SpaceX is going to need that same sort of moxie in spades if they are going to succeed at building the ITS. Despite their track record, the ITS will be deceptively difficult to develop, and I wanted to explore the new and unsolved challenges that SpaceX will have to overcome if they want to follow through on Musk’s designs.

SpaceX ITS Diagram

The basics of the ITS architecture are simple enough: a large first stage launches a spaceship capable of carrying 100 people to orbit. More spaceships (outfitted as tankers) are launched to refill the craft with propellants before it departs for Mars during an open transfer window. After a 3 to 6 month flight to the Red Planet, the spaceship lands on Mars. It does so by at first bleeding off speed with a Space Shuttle-style belly-first descent, before flipping over and igniting its engines at supersonic speeds for a propulsive landing. After landing, the craft refill its tanks by processing water and carbon dioxide present in Mars’s environment and turning them into propellant for the trip back to Earth. Then the spaceship simply takes off from Mars, returns to Earth, and lands propulsively back at home.

Now, there are a lot of hidden challenges and unanswered questions present in this plan. The first stage is supposed to land back on the launch mount (instead of landing on a pad like the current Falcon 9 first stage), requiring centimeter-scale targeting precision. The spaceship needs to support 100 people during the flight over, and the psychology of a group that size in a confined space for 6 months is basically unstudied. Besides other concerns like storing highly cryogenic propellants for a months-long flight, radiation exposure during the flight, the difficulty of re-orienting 180 degrees during re-entry, and the feasibility of landing a multi-ton vehicle on soft Martian regolith using powerful rocket engines alone, there are the big questions of exactly how the colonists will live and what they will do when they get to Mars, where the colony infrastructure will come from, how easy it will be to mine water on Mars, and how the venture will become economically and technologically self-sufficient. Despite all of these roadblocks and question marks, the truly shocking thing about the proposal is the price tag. Musk wants the scalability of the ITS to eventually drive the per-person cost down to $200,000. While still high, this figure is a drop in the bucket compared to the per-capita cost of any other Mars architecture on the table. It’s well within the net-worth of the average American (although that figure is deceptive; the median American net-worth is only $45,000. As far as I can figure, somewhere between 30% and 40% of Americans would be able to afford the trip by liquidating most or all of their worldly assets). Can SpaceX actually achieve such a low operational cost?

Falcon 9 Production Floor

Remember that SpaceX was originally targeting a per-flight price of $27 million for the Falcon 9. Today, the price is more like $65 million. Granted, the cost to SpaceX might be more like $35 million per flight, and they haven’t even started re-using first stages. But it is not a guarantee that SpaceX can get the costs as low as they want. We have little data on the difficulty of re-using cores. Despite recovering several in various stages of post-flight damage, SpaceX has yet to re-fly one of them (hopefully that will change later this year or early next year).

That isn’t the whole story, though. The Falcon 9 was designed to have the lowest possible construction costs. The Merlin engines that power it use a well-studied engine design (gas generator), low chamber pressures, an easier propellant choice (RP-1 and LOX), and relatively simple fabrication techniques. The Falcon 9 uses aluminum tanks with a small diameter to enable easy transport. All of their design choices enabled SpaceX to undercut existing prices in the space launch industry.

But the ITS is going to be a whole other beast. They are using carbon fiber tanks to reduce weight, but have no experience in building large (12 meter diameter) carbon fiber tanks capable of holding extremely cryogenic liquids. The Raptor engine uses a hitherto unflown propellant combination (liquid methane and liquid oxygen). Its chamber pressure is going to be the highest of any engine ever built (30 MPa. The next highest is the RD-191 at 25 MPa). This means it will be very efficient, but also incredibly difficult to build and maintain. Since reliability and reusability are crucial for the ITS architecture, SpaceX is between a rock and a hard place with its proposed design. They need the efficiency to make the system feasible, but the high performance envelope means the system will suffer less abuse before needing repairs, reducing the reusability of the system and driving up costs. At the same time, reusability is crucial because the ITS will cost a lot to build, with its carbon fiber hull and exacting standards needed to survive re-entry at Mars and Earth many times over.

It’s almost like the ITS and Falcon 9 are on opposites. The Falcon 9 was designed to be cheap and easy to build, allowing it to be economical as an expendable launch vehicle, while still being able to function in a large performance envelope and take a beating before needing refurbishment. The ITS, on the other, needs all the performance gains it can get, uses exotic materials and construction techniques, and has to be used many times over to make it an economical vehicle.

All of these differences make me think that the timeline for the development of the ITS is, to put it mildly, optimistic. The Falcon 9 went from the drawing board to full-stack tests in 6 years, with a first flight a few years later. Although the SpaceX of 2004 is not the SpaceX of 2016, the ITS sure as hell isn’t the Falcon 9. A rocket using the some of the most traditional and well-worn engineering methods in the book took 6 years to design and build. A rocket of unprecedented scale, designed for an unprecedented mission profile, using cutting-edge construction techniques… is not going to take 6 years to design and build. Period. Given SpaceX’s endemic delays with the development of the Dragon 2 and the Falcon Heavy, which are a relatively normal sized spaceship and rocket, respectively, I suspect the development of a huge spaceship and rocket will take more like 10 years. Even when they do finally fly it, it will take years before the price of seat on a flight falls anywhere as low as $200,000.

Red Dragon over Mars

If SpaceX manages to launch their Red Dragon mission in time for the 2018 transfer window, then I will have a little more hope. The Red Dragon mission needs both a proven Falcon Heavy and a completely developed Dragon 2. It will also allow SpaceX to answer a variety of open questions about the mission profile of the ITS. How hard is it to land a multi-ton vehicle on Martian regolith using only a powered, propulsive descent? How difficult will it be to harvest water on Mars, and produce cryogenic propellants from in situ water and carbon dioxide? However, if SpaceX misses the launch window, I definitely won’t be holding my breath for humans on Mars by 2025.

The Other N-word


The US public is split nearly 50/50 between those who favor nuclear power and those who don’t. Because of this, nuclear is often a dirty word in the political arena. Nobody wants to lose half their constituency over a marginal issue like nuclear power. Before 1979, the political climate was ripe for the rapid expansion of nuclear power. However, the Three Mile Island accident resulted in the cancellation of most new nuclear plant projects. 30 years later, the public was just starting to warm up to the idea of nuclear as part of the so-called “nuclear renaissance.” Then, in a case of incredibly poor timing, the Fukushima disaster struck.

There is a lot of weird cultural weight attached to the “N-word”, not the least due to an entire generation being psychologically scarred by the perceived overhanging threat of nuclear war. Unfortunately, this snubs one of humanity’s greatest hopes for survival.

Nuclear might not be cost-effective as geothermal, wind, or hydro power. It also isn’t as clean as solar. However, I would argue that neither cost-effectiveness nor cleanliness displaces nuclear from being the best “clean” energy source available. And not only would widespread adoption of nuclear energy entirely solve the climate crisis, it would save humanity from eventual extinction by hastening our spread through the universe.

As I see it, the only other power source that is as scalable as nuclear is solar. Solar, however, loses out on two counts. First, it is really expensive compared to, like, any other power source. Second, the energy density of solar is really, really low. We would need to cover 496,805 square kilometers of area with solar panels to satisfy the world’s projected energy consumption in 2030. While the price of solar power has really come down, that’s also in part due to subsidized research. On the other hand, nuclear has a much higher power density, and despite years of marginalization, is still competitive with current cutting-edge solar power. It is also extremely reliable, with fluctuations in power output virtually non-existent. This is something other forms of renewable energy lack.

If we started investing in nuclear research, we could dramatically lower the costs of nuclear power and satisfy a huge portion of the world’s energy demands. Cheap electricity would hasten the wide-spread use of electric cars (okay, this would probably happen anyways). With combustion cars and both natural gas and coal plants replaced, the influx of greenhouse gases into the environment would be greatly reduced. Cheap, portable reactors would allow developing countries to get on their feet in terms of manufacturing capability. Cheap energy would allow us to implement energy-intensive climate engineering schemes. Advanced nuclear technology would lead to the development of closed-core nuclear rockets, allowing safe, clean, and cheap access to space. Portable reactors would jump-start unmanned planetary exploration, interstellar exploration, human colonization, and asteroid mining.

Of course, none of this will happen. Nuclear is still a dirty word, burdened by the historical and cultural baggage it must drag around. The first step to a better, cleaner future is to get the public to accept nuclear power. As long as we are afraid to say the word, we are holding ourselves back from achieving our full potential.

The Community-Driven Game

Imagine you are driving a car, and you have three of your misanthropic friends in the back. Suddenly they lean forwards and ask if they can help steer. You think this might be a bad idea, but before you can react they clamber forwards and put their hands on the wheel. Most people would at this point judge the situation as “not a good idea”.

Replace your annoying friends with the Internet (uh oh), and replace the car with an indie game. Congratulations, you have just created the perfect environment for a terrible game to develop. Actually, often times the situation only gets as far as the Internet playing backseat driver, yelling out confusing and contradicting directions that are both useless and hard to ignore. But for a game like KSP, the community has leapt into the passenger seat and nearly wrested controls from the developer.

The developers of KSP are driving towards a cliff of not-fun. They could probably make a good game that stood on it’s own and appealed to a certain audience if left to their own devices. However, because the early prototypes of the game drew such a diverse crowd, the fans want the game to head in a couple of conflicting directions. Few people share a common vision for the game, and a lot of people like to play armchair game designer.

I honestly think some of the more prolific modders in the community have been taking the game in a more suitable direction. Meanwhile, the community quibbles over what should be included in the stock game and what shouldn’t. I want to take one of my biggest peeves as a case study:

One of the most touted arguments against certain large features is that the feature merely adds another level of complexity without adding any “true gameplay”. For example,

  • Life Support would just mean another thing to worry about, and it would reduce the amount of shenanigans you can do (stranding Kerbals on planets for years, etc).
  • Living Room/Sanity mechanics? Nope, it would just be a hassle. You have to bring up bigger habitats any time you want to send a mission to somewhere far away. It doesn’t add any gameplay during the mission.
  • Reentry heating? That just restricts craft designs, making people conform to certain designs and plan around reentry.
  • Different fuel types? Too complex, requires a lot of learning and planning before hand, and only restricts your options during a mission (again, restricting shenanigans).
  • Realistic reaction wheels that don’t provide overwhelming amounts of torque and require angular momentum to be bled off with a reaction system periodically? Could prove to be annoying during a critical part of a mission if you hit max angular momentum. Requires you to put in a reaction system even if you only want to rotate your craft (not translate).

Do you see the problem with these arguments? You are arguing that something shouldn’t be added to the game because it adds gameplay that isn’t in the game right now. See how circular and pointless the argument is? The worst part is that it could be extended to basically any part of the game that exists right now.

  • Electric charge? What if you run out of charge during a critical maneuver, or go behind the dark side of the planet. It’s A GAME, we shouldn’t have to worry about whether or not the craft is receiving light. Just assume they have large batteries.
  • Different engine types? That would add too much planning, and just limits the performance of the craft. What if I need to take off, but my thrust is too low to get off the ground? That wouldn’t be very fun.
  • Taking different scientific readings? That sounds like it would be pretty tedious. You shouldn’t add something that is just going to be grinding. The game doesn’t have to be realistic, just fun.
  • A tech tree? Why restrict players from using certain parts? What if they want to use those parts? You shouldn’t restrict parts of the game just so the player has to play to unlock them. That doesn’t accomplish anything.

Hell, why even have a game in the first place? It sounds like a lot of thinking and planning and micromanagement and grinding.

Of course, this could be considered reductio ad absurdum, but the problem is that it actually isn’t. The arguments against Life Support or different fuel types or reentry heating just don’t hold any water. Yet people hate against them, so the developers are less likely to put them in the game. Since I started with a metaphor, I’ll end with one:

The developers of KSP are driving towards a cliff because the community told them to. Fortunately, they realized it and are now putting on the brakes. In response, the community is shouting “why are you putting on the brakes? That only slows the car down!” To which I reply, “yes, yes it does.”

Why The Next 5 Years Are Going To Be Awesome (In Space)

To close out 2014, I’d like to talk about why I’m very excited for the next 5 years in space travel.

Dawn renderingDawn being built

Early next year we’ll get to see two extremely cool missions returning pictures: the Dawn spacecraft, and New Horizons. In April 2015, Dawn will be the first spacecraft to enter orbit around body that isn’t the Earth or the Sun, then exit orbit and enter orbit around another body. We’ll get to see high-res photos of Ceres; expect a lot of articles about old theories being overturned by the data Dawn returns.

New Horizons renderingNew Horizons being built

Second, New Horizons will be performing a fly-by of Pluto in July 2015. This will be our first good look at a trans-Neptunian dwarf planet. Observations could provide a lot of insight of the Kuiper belt, as well as other structures like the (potential) inner Oort cloud. Between Dawn and New Horizons, we’ll be getting our first close-up look at dwarf planets.

Trans-Neptunian dwarf planets

There are other fascinating missions that are either already launched, or on schedule to be launched. ExoMars is a joint mission between the ESA and Roscosmos with the single purpose of searching for bio-signatures (past or present) on Mars. This is exciting because all current NASA missions very pointedly don’t have this scientific objective. The last NASA mission to search for bio-signatures was the Viking landers in the late 1970’s. I’m a little concerned that Russia will have trouble with their end of the mission; after all, the Russians don’t have the best track record when it comes to Mars.

Hayabusa 2 launchHayabusa 2 rendering

Also exciting and potentially more fruitful is Hayabusa 2, launched earlier this fall. Hayabusa 2 is interesting because they plan to shoot an asteroid with a space gun. Leave it to the Japanese to put cannons on their spaceships (technically the Russians did it first, but they didn’t actually shoot at something). After blowing a crater in asteroid 1999 JU3, Hayabusa 2 will float down and take samples from the newly exposed subsurface. The mission will finally return the samples to Earth in December 2020.

A bit closer to home is another interesting mission: the Chinese plan to launch a Moon sample return mission in 2017. The mission architecture is interesting; unlike early sample return missions, the lander will rendezvous in lunar orbit with a return craft. I might be wrong about this, but I think this will be the first automated rendezvous and docking around a body that isn’t Earth. I think it’s great that China is making leaps and bounds in its space program; earlier this year, they launched a test mission for the upcoming sample return mission and took a German payload along for a ride. The more the merrier, I say!

Speaking of which, the competition for the Google lunar X-prize is going to draw to a close in a few years. The deadline was recently extended to the end of 2016, and at least one team already has a flight reserved in 2015. There are only a few teams still seriously in the running, but if even two of them actually get off the ground, the Moon could become a very crowded place indeed.

One of teams at the forefront, Astrobotic, has booked a launch with SpaceX on a Falcon 9. And SpaceX really has come to prominence lately. Expect a lot more out of them in the next few years. For example, in 6 days they are going to attempt to land the first stage of a Falcon 9 on a barge for the first time. Although this has a pretty low chance of working (Musk estimates 50%, so who knows how low it actually is), it is a huge step towards their long-term goal of rapidly reusable rockets. In fact, if they do get a barge landing to succeed, we might even get to see a used stage re-fly as early as 2015!

Rendering of the Dragon V2

And on that front, SpaceX will be finishing up the Dragon V2 by 2016 or 2017. Besides launch abort tests and propulsive landing tests, we will also no doubt be seeing manned commercial launches in a few years. Remember the excitement when SpaceX became the first company to dock a spacecraft with the ISS? The celebration will be ten-fold when SpaceX becomes the first company to put a human in orbit.

But Spacex will also perform the maiden launch of the Falcon Heavy, and facilitate ground-breaking tests for both VASIMIR engines (if funding for that doesn’t run out) and an inflatable habitat on the ISS.

We might even see more action from Bigelow Aerospace. They’ve manifested a number of flights from SpaceX, presumably to start launching components for a commercial space station. Now that cheaper orbital crew transportation is just a few years away, Bigelow is ramping up production again; hundreds of new positions have opened open at Bigelow.

Finally, the wildcard. Will the SLS actually launch, or will it get cancelled before its first flight due to a change of presidency or loss of support in Congress? If it does launch, it will be spectacular. Unfortunately, I pretty much doubt any of the potential missions for the SLS (Europa Clipper, ATLAST, or Uranus orbiter) will get funded, so it is almost guaranteed that the SLS gets shelved even if does fly in 2018. So there’s that to look forward to.

The Falcon Heavy and SLS preparing for launch

The Simulation Problem

(No, not this)

I’ve been struggling with this problem for a while now every time I sit down to start playing KSP. As you may know, I am a huge space enthusiast, and a stickler for realism when it comes to portraying space and science topics. Then, of course, I also like playing fun video games. So I’m fundamentally at war with myself when I ask myself: how much realism is enough?

The key here is not striving for realism, but making it feel realistic. This means simulating what I know, and glossing over that which I know nothing about. Yes, this is lame. Additionally, there are some things that take far too much effort to simulate realistically — engine physics, weather patterns, n-body gravitation, physiology.

This problem has been eating away at me enough that I haven’t actually been able to play KSP. I tried a variety of different play styles, but ultimately I got stuck on one problem: I wanted my rockets to be as small as possible, and to take the optimal ascent route.

As I began researching this problem, I realized it was not trivial. In fact, planning an ascent path is quite complex, and the equations have a large number of parameters. Another compounding factor was that there is really no good documentation on the internet about ascent patterns. I’m not sure if this is because that information falls under some sort of ITAR restriction, or just because nobody is interested in it. I wasn’t even sure how to start thinking about it. I knew there was something called a “pitch-over maneuver”, but how does it work? Do they pitch over at a constant rate starting at some altitude, or is a more complex function? Are there multiple pitch-over functions? I could find nothing that answered this.

The second problem was that it is not easy to simulate rocket ascents. You have to account for the curvature of the Earth, so it is not a ballistics problem but a set of differential equations in a polar coordinate system. I tried some basic solution in both Scilab (a free version of Matlab) and in Python, but in both cases the complexity of the problem became so great that I threw up my hands before reaching a satisfactory solution. I mean, it’s hard enough if you consider one stage, but once you consider that a rocket can have any number of stages, the design space spirals out of control.

The design feedback loop

This problem would not stop bothering me. Every time I sat down to play KSP, I realized I was sitting down into a self-imposed math nightmare. Then after that nightmare was solved, I would still be stuck with a inability to truly simulate all the aspects of spaceflight I wanted to simulate, at least not without a lot of work making my own mods.

The moral of the story is: you can’t trust the system. don’t mix realism/math and videogames.

(There is another corollary problem, which is that Reality Is Unrealistic. We have these notions of how phenomenon look drilled into our heads by TV and movies, but the truth is often different and less COOL. Unfortunate that we have been trained to have that heuristic for coolness. TV Tropes says it best. An interesting example is Star Citizen, which shows the ship engines as firing all the time — even when they are off in the physical simulation — because it “looks cool”. Sigh.)

Interstellar: First Impressions

Don’t worry, I haven’t come here to moan about scientific inaccuracies. In fact, I’m here to analyze why I liked Interstellar in spite of it’s inaccuracies. And boy were there problems with this movie. There were bits that felt way off key, like the exploration of love as a transcendent metaphysical bond. There were moments when I was jarred from immersion, such as the Endurance falling out of orbit when Mann crashed the Ranger into it, or the frivolous astrogation (“If we slingshot around this neutron star here…”), or LITERALLY EVERYTHING ABOUT THE BLACK HOLE.

Honestly, Interstellar does one type of science fiction well – using speculative science and technology as a foil for exploring contemporary issues (like the changing of textbooks to say the moon missions were faked. That was an interesting addition). For the first half of the movie, I thought it was pretty hard sci-fi, but I eventually realized it was a little bit softer; overall, it fell somewhere between Star Trek and 2001 (I know, not a very helpful range). So my intense desire for scientific accuracy fell by the wayside.

It focuses on a wide range of topics: man’s relationship with nature, the need for an exploratory drive (and the fragility of that same drive as a cultural artifact), the nature of time in human relationships, and unfortunately something about love and gravity. Because it hit this wide range of topics, it seemed a little unfocused, although the movie was long enough to say something meaningful about each.

I might be giving the movie a more generous pass because it looked and felt fantastic. The range of sound was stupendous, and the use of sound was spot on. The movie does not twist itself for sound, sound plays to the movie. What do I mean by this? The rumble of the engines overpowers dialogue, non-diegetic sound abruptly cuts off with the end of a transmission, and Matt Damon gets blown up mid-sentence. And, of course, external shots of the spacecraft have no sound, and inside the spacecraft you can hear the thump of the thrusters. I was a little disappointed at how quite the inside was when the engine were off, though. By all accounts, space habitats are quite loud due to the constant fans and other machinery that make the space livable.

I feel like much of the movie walked the line between freaking awesome and too unrealistic. For instance, the giant waves on the first planet. Sure, there were huge tidal forces. But aren’t waves formed by wind, not tides? Also, why wasn’t there a huge back current in the spaces between them? Whatever, this is a severe case of Fridge Logic. Oh and the bit where everyone died from the black hole’s radiation and tidal forces (hint, this didn’t actually happen). I enjoyed all the graphics of the spacecraft though, and I found it very interesting to be able to identify what elements came from where (both actual and concept designs).

The biggest part of the movie that was completely unrealistic was the black hole, but this is OK. One of the points of speculative fiction is to change one thing about the universe and see how it plays out. In the case of Interstellar, the change was that gravity is actually magic. Basically. So you can’t fault them for having a magical black hole.

But the ending was very awesome, although I almost died from the whiplash. Like 2001, the movie just suddenly decided to go all trippy on us. Which I didn’t mind. I totally saw the whole “the 5th dimensional beings are actually transcended humans from the future” thing coming though. I also have a kickass theory about that part: the robot talking to Connors in the black is actually the 5th dimensional humans communicating with him, not the robot.

Ultimately the best way to describe Interstellar is that Gravity and Inception had a baby, and it didn’t inherit the awful movie gene from Gravity. So go see it.

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