From Light

I haven’t posted in a while, in part because I’ve been busy with a lot of things. Maybe I’ll make posts about some of those other things at one point, but right now I just want to talk about From Light.

Logo for the game.

From Light is a game that I have had the pleasure and honor to help develop. It was originally created as a class project by two other students, but when it showed promise they decided to develop it further. Our team has now grown to 10 people, all (save one) students at USC.

The game is a 2D puzzle platformer based on long-exposure photography (holy hell have I said that line a lot). Basically, you can etch out light trails onto film using the stars in the sky, then jump on those trails to navigate the levels.

I mention that I’ve said the above line a lot because the game got accepted into the PAX 10 for PAX 2015, and I went up to Seattle last weekend with 3 other teammates to show the game off at the four-day gaming convention. This, you may have gathered, is completely and mindbogglingly awesome. I get to work on a game that is recognized and validated by real-world people! And truly, the reception of PAX was way more than I ever would have expected. People frickin’ loved the game!

 PAX 10 Logo  Photo of us at the booth.

And at PAX one of the things I heard again and again was that taking a game to completion, to the point where it could be shipped and sold as an actual game (y’know, for money), is an invaluable experience. Not only do you get a sellable game and a fantastic line on your resume, you also get all the experience involved in taking a game from 80% to 100%, and all the non-development business stuff involved in getting your game out to consumers. Needless to say, this convinced me that we should take From Light to completion. Before, I had been hesitant because as students it was unlikely we could put in the time to finish it fully. However, I am now willing to work harder than I have ever worked before to finish this game.

I’ll continue to post either here or on Gamasutra about development (both technical and non-technical posts), so make sure to look out for that.

In the meantime, if it strikes your fancy please “like” the game on Facebook, or follow us on Twitter, or just download the game from our website.

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