Hog Derby: Duels

Back when I was part of the Halo: Custom Edition mapping community, I offered my help to a team called Hog Derby Productions. The team had produced a series of poorly made videos (called Hog Derby) which consisted of the infamous “hog duels”, in which two or more players are driving a warthog but lack a gunner. They run into each other and try to flip the opponent, thus allowing them to be crushed. I ended up befriending the guy behind the series (dariusofwest) but, although I offered my services, never did any work on the actual production. I had joined in at a slow time, when everything was coming apart at the seams after only a few episodes of the reboot, Hog Derby: Duels (which actually had story). After a while, I left the CE community. I kept in contact with the producer, though, who also composed all the music for the show.

Nonetheless, after many false starts involving terrible cameramen, voice actors, and production schedules, the series came back together after dariusofwest joined Machinima. Having just recently released Episode 4 after almost 2 years, HDP has more episodes in (speedy) production. The series has gone from terrible filming, story, and voice acting to an OK show with lots of potential. As I watched darius struggle through the months and the different changes that occured, I have to say that the show would not have survived if it wasn’t for his endless dedication. I must also say that the experience of seeing all the behind-the-scenes mechanics was extremely interesting, as was being able to hear and critique all of darius’s music before it went into the show.

Now it seems that I will soon be working as an editor of one of the episodes (actually a short, rather than a full fledged installment). After 2 years, I’m definitely ready. I’ve always liked video production, from script writing to filming to editing. I haven’t worked on a project in months, and I’m eager to get in the production loop again. To support Hog Derby: Duels, please check out the latest episode (or all of them) and give it a thumbs up!

Episode 4: Part 1


On a separate note, I finished the first phase of my 3D rendering engine today. I coded the entire thing from scratch (and I also figured out all the math), and I’m in the process of adding texture support. It took only 3 days to get this far. It has support for multiple animations, animation blending, camera movement and rotation, and meshes of any type.

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One Response to Hog Derby: Duels

  1. Pingback: TF2 Mapping Competition « Mind Outlet

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