Halo 4: First Impressions

First I want to discuss another important event: the finale of Red vs Blue Season 10. It was amazing, and tied up a lot of the story lines. The connection between the present and past storylines was flawless; I don’t think anybody saw it coming that the blue ODST from a few episodes back was Butch Flowers. However, there are still some loose ends for Season 11 to pick up on, the Sarcophagus and the Councilor being two.

I guess I should also discuss the promotional web movie Forward Unto Dawn. It was about as close to a Halo movie as anyone could wish for, and seeing the game universe expanded was great. Despite some cinematographic errors, the story was top-notch and the movie contained numerous nods to the books. Plus, they had a space elevator collapse! Actually, the lack of destruction following the collapse was disappointing. Other than that, the only failure was the massive gaping plot hole: why would the Covenant stage a ground invasion rather than just glass the planet? I would have forgiven them if even a slight mention was in that regard, but zilch was explained.

But on to the actual game. I’ll admit, I don’t actually own the game. I’ve played it for maybe 7 hours total. But being an avid fan of the franchise in general, I definitely have some thoughts.

I played about a quarter of the singleplayer campaign. It upheld the themes and style of the previous games, but expanded into awesome new areas. I’m not sure how I feel about the introduction of living Forerunners, or the new story with the Mantle and the war between humans and Forerunners, with humans being devolved at the end. Still, I loved the gravitation towards background lore: from AI rampancy to Dr Halsey to Forerunner shield worlds (Ghosts of Onyx, anyone?), the book references were awesome. Even little details, like the decompression sequences at the very beginning or the zero-gravity on the outside of the ship, were exquisite. I don’t get Promethean weapons, though. Why do they pop apart?

The multiplayer aspect was pretty similar to Reach’s, although I was bummed at the removal of multi-seat flyers. The falcon and hornet were some of my favorite vehicles. However, the ability to fly a pelican pretty much makes up for the loss. I remember in Halo Custom Edition playing maps like Coldsnap and Extinction. Getting your entire team in a scarab, or longsword, or pelican was an absolute blast. As for the Mantis, it seems a little gimmicky and unbalanced; it doesn’t really fit with the Halo theme.

Forge was better than ever with item duplication, locking, and magnet snapping. I’m not sure how I feel about the new “forgeworld” map. In any case, by far the most interesting addition was that of Dominion. This game type is basically a dumbed down version of Power Struggle from Crysis 1. You capture bases by securing their terminal, and then stick around to reinforce the base with energy shields. You can construct auto-turrets and pop-up cover around the base, and build new vehicles. Every 15 or 30 seconds a new power weapon drops at the base. In order to win, you must accrue points by keeping control of bases.

I can’t wait to see what gets done by people regarding Dominion, and the new Forge tools in general. Still waiting for the ability to add AI, though.

As brought up by Penny Arcade, 343 Studios not only had to make a game as good as its predecessor; Halo 4 had to be the best game of the franchise. I think they came pretty close to doing so. So, if I believed in giving number ratings, which I don’t…

9/10

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Minecraft Servers

I was once an innocent Minecraft player. I played a couple of single player worlds, back in Alpha. Then I looked into multiplayer. I joined a server. The server was called Age of Chaos. That was a fateful day; at the same time I discovered both the magic of SMP and the wonder of role-playing. AoC was a medieval RP server, and it was extremely fun, although looking back on it now I can see that it wasn’t that great. Alas, I joined it during its dying days. After the server went down, I was despondent. That was when I had a brilliant idea. I would create my own server.I had been thinking about concepts for a Minecraft server. I ended up setting up a server that would host a group of people from my school.

It was an RP server, and at first there were only 3 people. I set up a forum, and more people began to join. Some of them were from AoC, some from my school. Some found the server through the scattered ads we tossed out on online forums. TJRP was born (TJ is the common abbrevation for our school, Thomas Jefferson High School for Science and Technology). The original iteration of the server thrived. The idea behind it was that there were three cities which would have varying diplomatic relations. As it ended up, one city became populated, and the other two fell off the face of the map (one managed to struggle along with one or two residents). Then another city popped up in the backyard of Elysia, the great walled city in the center of the map. Seralotta was the scientific center of the New World. Elysia was a neutral super-power, and Arboris, the half-dead tree city, suddenly revived as the magical city. Things were going just fine. Sure, we had a few disputes. Maybe more than usual. However, those were the days in which the seeds of doom were planted; a group of friends joined.

The core group of 5 people from TJ began to bicker, mostly because they knew each other. As the server spiraled downwards, complaints became more common. Suddenly I decided to reboot the universe. An apocalypse destroyed the New World and the inhabitants fled to another dimension. In the new iteration of the server, we introduced the idea of plugin-supported races. Each race had a different set of abilities. We decided on a two-city structure this time, with humans living in the two cities. The shaman-like Animists were traders, and lived mainly in caravans and in the great forest that dominated the center of the map. Ancients were the natives of the land, possessing great magical abilities but keeping to themselves. Crimsons were masters of Redstone, who also kept to themselves. The Emergents were the antagonists. A zombie-like telepathic race of infected individuals, they were the enemies to all in the first “season”.

The design was flawed, though. I don’t really want to discuss the events leading up to the fall of TJRP, for although it was months ago, it is still a sore subject. I become depressed merely thinking about it. I can relate, however, the fundamental errors I believe I made in creating the server, starting with the most axiomatic errors. The greatest problem was imbalance. Minecraft gameplay is inherently imbalanced. Imposing either behavioral or mechanical restrictions, such as through plugins, only stands to make the game less exciting and pleasurable. There is no way to balance Minecraft and keep a fun RP environment. The races merely exacerbated the problem by creating reasons for mutual jealousy. The second problem was isolation. This is correlative to imbalance. We didn’t have the members to support five races, especially the way we separated the races. We should have put all the players within close proximity of each other. That is what eventually happened, of course. After cities were razed by the Emergents, people naturally migrated to a quaint village built on a mountain. The last major problem was that we tried to induce story. We created “events”, in which a rough structure would provide some excitement and conflict into the world. It was executed in all the wrong ways, however. Instead of waiting for natural conflict to occur and then encouraging it into a full-fledged story, we tried to mould people into how we though the world should be. The story of the server ends with the inmates running the asylum.

TJRP Forums | TJRP Wikia

As bad an idea as it may seem, I am thinking of starting a new server. This time, however, I will make it the most perfect Minecraft RP server possible. With my knowledge, I can resolve all the problems that plagued TJRP. This is how:

Good Members

In the end, its the players who are playing on the server. If the players are going to have fun, they need to get along with each other. Otherwise their wouldn’t be any RP. The idea is that members would be handpicked from known people. Anybody joining from the outside would go through a rigorous grooming process, including perhaps some time on the server in which their personality is judged. TJRP’s selection process was far to tolerant. Player responsibility also needs to be high for my idea to work. Players would have an active desire to work towards an entertaining plot, rather than “winning”, such as building the biggest buildings, collecting the most resources, or having the most powerful character. They would also realize that other people are working towards the same ends, and would deal with any disagreements in a reasonable way.

Eradication of Imbalance

Minecraft is inherently unbalanced. Therefore, why try to balance it? I say that the best way to combat imbalance is to embrace it. If you give everything to everybody, there can be no gradient, since everybody has equal abilities and does not have to work to get resources. Players would all have moderator-level powers. They could utilize WorldEdit and enter Creative mode. Since players would be trying to craft a story, they would use these abilities responsibly. They wouldn’t overbuild, they wouldn’t overuse creative, and they certainly wouldn’t grief. Building powers would only be used for time-saving reasons. It would represent many hours of work sped up, so that players can focus on the juicy RP, rather than the dull work required to upkeep the world. Players could also use the powers to represent in-character powers, such as if a powerful villain were to make an entire building disappear.

Tons of Discussion

The players would be actively discussing the direction of the plot, both in-game and on the forums. Players would converse out-of-character during a scene to make sure their characters are cool and that the story stays interesting. Use of an application like Ventrilo or Teamspeak would facilitate such discussion. It would not only help players debate points faster, but it would encourage a sense of camaraderie and even be used for fluid delivery of in-character dialogue. Due to a common sense of the plot, arguments would rarely, if ever, occur. Hopefully epic stories would also be produced. The stories could then even be recorded and/or dramatized. Having a record of past story arcs would be fascinating and help recruit more valuable players.


You may call me a Utopian or a Romantic, but I truly believe that, if pulled off correctly, this kind of server would be the most entertaining ever made. The only thing that holds me back is fear of another catastrophic failure like TJRP. That server was almost like my child. I had helped it along since infancy. It matured, grew out of control, and then abandoned me and died, spawning another server whose members mock me. It was heart-wrenching, and even the sight of a former member at school reminds me of that horrible experience of a creation spiraling out of control.

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