Crysis 3: First Impressions

I put my beefy new graphics card up to the test. I’ve always been a fan of Crysis. The first Crysis game was such a brilliant creation. From the spine-singling intro scenes, to the best mix of cutscenes and free-roam arenas. The vehicles, guns, and explosions all felt right. But the game kept getting better. The tank battle was a nice departure from the jungle stealth of the start. Then the zero gravity sequence just totally blew my mind. That turned Crysis into delicious cake. The ice level, the VTOL sequence, and the entire last level (with that epic end sequence) were all just frosting.

Crysis Screenshot

I know every level of that game by heart. So when Crysis 2 came out, I was excited. The multiplayer beta gave me some idea of how the controls would differ. But I reserved judgement (since the singleplayer campaign is the heart of any game). So imagine my surprise and disappointment when the game came out, and it sucked. Gameplay was boring and linear, enemies were samey and uninteresting, vehicle sections were highly linear, and the graphics were somehow worse than the first game. Despite all the hype over the “CryEngine 3”, the graphics were plasticy and bloomy. Crytek took everything interesting out of the series, and removed all the main characters to boot – Nomad was replaced by a silent, unimpressive protagonist. The game was cut and dried; there was no boisterous spirit left in the IP.

Since Crysis 3 came out, and I got a new graphics card, I figured I would buy the game. Maybe Crytek had taken the lessons they learned in making Crysis 2 to heart. Nyeeeh. The enemies and weapons are the same, and the interface is still dumbed down. I’ll admit, the graphics look a bit better, and the choice of environment is sounder. But since when was a bow and arrows cool? The bow and arrow concept seems like a feature tacked on to justify the game; without it, Crysis 3 would just be a short story add-on to Crysis 2.

My biggest issue is that the game is still highly linear. There are such excellent, expansive sets in Crysis 3, but each area is bounded by myriad invisible walls. The crudest element, which really insults me, is that you can see into the void in some places, where they forgot to put geometry. CryEngine has a default feature that puts a terrain layer across the entire map. The fact that they eschewed that, which was designed for creating large free-roam environments, means that Crytek has truly forsaken the idea of open gameplay. This makes me sad. There was great opportunity for this urban grassland idea. Imagine being able to fight through semi-collapsed buildings, then onto a grass plain, then climb onto a freeway and drive a tank down it, scaring deer out of the way and shooting down helicopters, which crash into skyscrapers.

There were good things about Crysis 2 and 3. The idea that the nano-suit is alien technology, the idea of Prophet’s conscious switching bodies. The stalkers in high grass were cool. But they screwed up the aliens, didn’t bring back ice levels or zero gravity, and took away speed and strength mode, tactical nuke launchers, and in-game freedom. I will continue to tout the demise of the Crysis franchise as a definitive argument against EA and consoles.

< / rant >


The World in 15 Years

It’s been a while since I’ve just written something for fun without justifying myself, so I decided to make a post where I just make shit up. Basically, I’ve been thinking about something I heard a while back, which went along the lines of: science fiction is about personalizing issues in the present day and bringing abstract problems to a level in which the characters deal with it directly. While I disagree with the statement to some extent, I also agree with it the more I think about it. Fallen Angels makes climate change a very tangible force that the characters have to deal with, for instance. Power Nap (a webcomic) expands the sense that corporations take advantage of their employees for productivity beyond reasonable limits, and personalizes it for the protagonist.

So, I momentarily abandoned my plans for writing a space opera. Most of all, I just wasn’t ready for a writing project of that magnitude. But more importantly, it didn’t MEAN anything to me. I wanted to write a story that took some problem or idea that affected me and make it very real and tangible. With the latest set of vicious storms in my area knocking out power for days, even disabling emergency services and perhaps water utilities for a time, I began thinking about how reliant our global society is on electronics and the electricity to power them. This coupled with the thoughts that had been stewing about in my head ever since I casually skimmed a National Geographic article. The article was not that interesting, but the subject matter was one that hadn’t really occurred to me before: a freak solar flare, like one that happened in 1859, could essentially fry the entire power grid and all of our electronics. This, to me, proposes a much more interesting and up-to-date apocalyptic scenario than the standard nuclear armageddon.

That got me thinking about the near future, and so I’ve compiled a list of some things I think will be likely to occur in the next 15 years. I tried to not be too optimistic. Yes, I know that some of it is inconsistent, and some of it is much more detailed than other parts.

-China becoming more democratic, but increases censorship nonetheless
-Huge number of economically successful high-tech countries in East and Southeast Asia
-Pacific Rim emerges as haven for free data sharing, as well as Eastern Europe

-Poor countries still poor
-Communication technologies become even more widespread
-Corrupt governments overthrown in continuous cycles of bloody revolution
-Raw material supply becomes unreliable
-Poor corrupt countries may fall into anarchy

-Rest of world becoming more socialist in terms of government handling of resources
-USA increasingly resistant to government regulation of resources and thus begins to lag in large societal changes and technological adoption
-More and more unrest as the US government fails to agilely address new problems
-Increased attempts by media-industry-controlled government factions to eradicate un-supervised data sharing on Internet
-USA oversteps some boundaries trying to persecute free data sharing companies in Asia, world becomes weary of US intellectual property pushes

-Everything goes to shit in Greece with communist election, pulls out of EU
-Spain pulls out of EU because of financial collapse
-Germany pulls out of EU in anticipation of EU and Euro collapse
-Euro goes to hell
-European economy collapses, lots of companies migrate their finances to US or Asia in anticipation
-Several brief civil wars break out in countries hit hard, tourism in Europe goes to shit, causes more economic decay

-DARPA project kicks off space recycling
-Retired space stations are cannibalized
-Expanded commercial industry, competition with SpaceX
-Asteroid mining just starting, expected influx of resources (Earth mining becomes ridiculously expensive as resources are depleted)
-Plans for mars still just plans (commercial and governmental)
-Commercial space station with sponsors (Red Bull module?)

-More advances in mobile technology
-Competition in information glasses (see Google Glass)
-Increased presence of laplets (netbook / tablet hybrid, see Microsoft Surface)
-Increases in high-speed Internet availability
-Cloud gaming (processing on external machines, screen streamed)
-Some cities are implementing ubiquitous wifi
-Self-driving cars prevalent
-Resource sharing via private companies becomes more accepted

-Cures for blindness, etc
-Advances in prosthetics, mind-controlled apparatus
-More use of robotics, especially in operations
-Cancer research still unable to cure cancer
-Pushback against genetic engineering to solve rampant problems (e.g. anti-sepsis bacteria, clotting-inducers, artificial immune boosters, disease-vector re-engineering)
-Technological advances in molecular synthesis jeopardizes pharmaceutical industry

-Niche markets of supersonic flights and new efficient airships are filled
-Ocean drilling for oil becomes extremely common, Gulf spill stigma overcome
-Oil synthesization expanding as a market, more viable as oil is used up and Middle Eastern oil is unavailable
-Price of flights start to increase, flying starts to become less popular

-Increased reliance on new breed of safe fission power
-Global warming still “on the rise”, even though it has been partially linked to various natural processes
-Carbon emissions significantly reduced in Europe and America, increased in Asia
-Attempts to limit number of chemical rockets used, rejection
-Anti-desertification movement gains momentum, Saharan reduction initiated
-Still huge pushes towards recycling

I might update this post with some short descriptions of why I make some of these predictions, but until then you should leave a comment agreeing or disagreeing. Also follow me on Twitter @mattlevonian if you like my blog.

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