Snow Crash

Oh. Yes. I am going to start off this post by talking about the absolutely brilliant book by Neal Stephenson (see Cryptonomicon), Snow Crash. The book that popularized the use of the word “avatar” as it applies to the Web and gaming. The book that inspired Google Earth. And despite being 20 years old, it is more relevant than ever and uses the cyberpunk theme to hilarious and thought-provoking extents. It paints the picture of an Internet/MMO mashup, sort of like Second Life, based in a franchised world. Governments have split up and been replaced in function by companies; competing highway companies set up snipers where their road systems cross, military companies bid for retired aircraft carriers, and inflation has caused trillion dollar bills to become nigh worthless.

In the book, a katana-wielding freelance hacker named Hiro Protagonist follows a trail of mysterious clues and eventually discovers a plot to infect people with an ancient Sumerian linguistic virus. The entire book is bizarre, but it has some great concepts and is absolutely entertaining. Stephenson never fails to tell a great story; his only problem is wrapping them up. Anyways, I highly suggest you read it.

Well, I’ve been thinking about games again. I have two great ideas in the works, and one of them is “hacking” game based roughly in the Snow Crash universe. It doesn’t really use any of the unique concepts from it besides the general post-fall world setting and things like the Central Intelligence Corporation. It probably won’t even use the Metaverse, although it depends how much I choose to expand the game from the core concept. The player does play, however, as a freelance hacker who may or may not wield swords (not that it matters, since you probably won’t be doing any running around).

I’m writing up a Project Design Document which will cover all the important points of the game:
Download the whole document


Zones of Thought

I recently finished a book by Vernor Vinge called Children of the Sky. It was the sequel to A Fire Upon The Deep. They are part of a continuing series called the Zones of Thought series, which has overtaken the Known Space (by Larry Niven) series as my favorite series of books.

The series is based on the premise that the galaxy is divided into these so-called “Zones of Thought”. They dictate the level of automation and intelligence physically allowed in that region of space. They are an inherent property of the galaxy, but their boundaries can shift, either slowly over thousands of years or rapidly in “zone storms”. They radiate out from the center of the galaxy.

A map of the Zones of Thought

A map of the Zones of Thought

The zones are as follows:

At the center of the galaxy are the Unthinking Depths. Intelligent thought is impossible, and computers fail. Humans turn into animals.

Beyond the Depths is the Slow Zone. The speed of light is the ultimate cap on speed and hyper-intelligence is impossible. Computers cannot become sentient.

Above the Slow Zone is the Beyond. In the Beyond, faster-than-light travel and communication is possible, and automation becomes much more capable. The Beyond falls into layers; FTL drives increase in capability as you get “higher”. Machines built in the High Beyond will work less efficiently or fail in the Low Beyond. Most of interstellar civilization exists in the Beyond.

The highest Zone is the Transcend. The Transcend is the subject of much study in the Beyond in the field of Religion. This is because the Transcend is populated by hyper-intelligences called Powers that are essentially gods. Products manufactured in the Transcend are often sold to the Beyond, such as anti-gravity fabrics, machinery, etc. Powers sometimes interact with Upper Beyond civilizations by sending “emissary ships”.

A Fire Upon The Deep is based around a malevolent Power that is awakened from an archive in the Low Transcend that is the subject of a human expedition. The Blight, as it is called, proceeds to wipe out local civilization in the High Beyond. Only a single human ship escapes from the “High Lab” in the Low Transcend, and it carries a portion of the archive that, if reunited with the Blight, will destroy it. The Blight recognized this (it had been defeated in a similar way long in the past) and set out to destroy the Countermeasure.

Another human group figures this out and, with some help from another Power that is subsequently murdered (nobody is quite sure how Powers work) by the Blight, escapes the Blight’s invasion and travels to a world at the bottom of the Beyond where the ship carrying Countermeasure has taken refuge. The Blight pursues them, causing havoc in that part of the galaxy.

In the end, Countermeasure uses some strange Transcend technology to harness the system’s star (it actually goes dark for a little) and cause a massive Zone storm that extends the Slow Zone to engulf the world and the Blight (30 light years out from the world) and much of the Beyond in that part of the galaxy. This traps the Blight and the humans in local space, giving the humans a century or more to build up the technology of the civilization on the planet before the Blight builds ramscoops and comes to destroy its nemesis once and for all.

What really interested me about the book was the world the humans become stranded on. It is inhabited by an interesting alien race. Each alien is composed of 4-8 individual “members”, and so they are referred to as packs. Each member is a dog-like animal that communicates with the others using “mind sounds”. This raises some interesting consequences; for one, two packs cannot get extremely close to each other without losing consciousness; it is very hard for packs to work collaborate and thus it is hard for new technology to be made. Their civilization has been stuck in a medieval state for a long time. Packs also live for a very long time. They replace old members either through inbreeding (within their own pack) or by breeding with another pack. The only way for a pack to die is if all of the members die, which pretty much only happens in combat (or sickness). Packs can also split into two or merge. Also, each member contributes different aspects of personality to the pack. This means that packs can be planned, called broodkenning. Essentially, people can be “built”. Of course, when the first four humans land on the planet, all hell breaks loose.

The four humans from the High Lab are a family, with a small boy and a adolescent girl. The two parents are killed in an initial attack launched by the militaristic northern kingdom the humans set down in. A pair of traveling packs see the attack and kidnap the wounded girl, taking her back to a more understanding, peace-loving kingdom (ruled by “Woodcarver”) in the south. The boy is captured by the northern “Flenserists”. He doesn’t realize that they are malicious though, and ends up befriending a pack that was built entirely from puppies (usually such packs become autistic). The two are manipulated by Flenser and start communicating with the human rescue expedition. Woodcarver’s kingdom has a dataset from the girl, and they use it to build cannons and prepare for war with Flenser in the north. However, Flenser has the support of the rescue party (since they don’t know that Flenser is evil). Eventually Woodcarver defeats Flenser in a battle just as the rescue party arrives.

Vernor Vinge always creates interesting aliens. There are others in his series, such as the Spiders in A Deepness in the Sky and the Skroderiders (sentient plants, essentially), who are space traders in A Fire Upon The Deep. I draw a lot of inspiration from his stories, both in character design and plot creation.

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