Into the Unknown: UDK Part 1

I tried this before, but ended up quitting. I believe now that my exit was premature. I refer of course to my adventure into the Unreal Development Kit, a free version of the Unreal Engine that allows developers to create their own games in the Unreal Engine.

My reason for embarking on the adventure was to recreate the gameplay from Halo: Combat Evolved on an updated platform. The bonus is two-fold. For the longest time, I have had a Halo custom campaign in the works, but have never really gotten the Halo Editing Kit tools to work for me. Secondly, I have always felt the need to learn how to use a 3D game development tool. After exploring Unity slightly and having dabbled in CryEngine 2 (and somewhat 3), I decided it would be good to experience the Unreal Engine.

Posting updates on this blog serves two purposes: One, it keeps me from giving up again. Second, it helps me quantify my successes and organize my thoughts. Hopefully I can post an update on this project every two or three weeks, with either video or pictures to show off new milestones.

Without further ado, I want to outline some of my goals for the upcoming project:

  1. Learn how to create:
    • particle effects
    • weapons
    • vehicles
    • characters
    • AI behavior
    • scenery
    • level geometry
  2. Learn what else I need to learn
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