Crysis 3: First Impressions

I put my beefy new graphics card up to the test. I’ve always been a fan of Crysis. The first Crysis game was such a brilliant creation. From the spine-singling intro scenes, to the best mix of cutscenes and free-roam arenas. The vehicles, guns, and explosions all felt right. But the game kept getting better. The tank battle was a nice departure from the jungle stealth of the start. Then the zero gravity sequence just totally blew my mind. That turned Crysis into delicious cake. The ice level, the VTOL sequence, and the entire last level (with that epic end sequence) were all just frosting.

Crysis Screenshot

I know every level of that game by heart. So when Crysis 2 came out, I was excited. The multiplayer beta gave me some idea of how the controls would differ. But I reserved judgement (since the singleplayer campaign is the heart of any game). So imagine my surprise and disappointment when the game came out, and it sucked. Gameplay was boring and linear, enemies were samey and uninteresting, vehicle sections were highly linear, and the graphics were somehow worse than the first game. Despite all the hype over the “CryEngine 3”, the graphics were plasticy and bloomy. Crytek took everything interesting out of the series, and removed all the main characters to boot – Nomad was replaced by a silent, unimpressive protagonist. The game was cut and dried; there was no boisterous spirit left in the IP.

Since Crysis 3 came out, and I got a new graphics card, I figured I would buy the game. Maybe Crytek had taken the lessons they learned in making Crysis 2 to heart. Nyeeeh. The enemies and weapons are the same, and the interface is still dumbed down. I’ll admit, the graphics look a bit better, and the choice of environment is sounder. But since when was a bow and arrows cool? The bow and arrow concept seems like a feature tacked on to justify the game; without it, Crysis 3 would just be a short story add-on to Crysis 2.

My biggest issue is that the game is still highly linear. There are such excellent, expansive sets in Crysis 3, but each area is bounded by myriad invisible walls. The crudest element, which really insults me, is that you can see into the void in some places, where they forgot to put geometry. CryEngine has a default feature that puts a terrain layer across the entire map. The fact that they eschewed that, which was designed for creating large free-roam environments, means that Crytek has truly forsaken the idea of open gameplay. This makes me sad. There was great opportunity for this urban grassland idea. Imagine being able to fight through semi-collapsed buildings, then onto a grass plain, then climb onto a freeway and drive a tank down it, scaring deer out of the way and shooting down helicopters, which crash into skyscrapers.

There were good things about Crysis 2 and 3. The idea that the nano-suit is alien technology, the idea of Prophet’s conscious switching bodies. The stalkers in high grass were cool. But they screwed up the aliens, didn’t bring back ice levels or zero gravity, and took away speed and strength mode, tactical nuke launchers, and in-game freedom. I will continue to tout the demise of the Crysis franchise as a definitive argument against EA and consoles.

< / rant >

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